John O'Brien

2004
Naples, FL
Barron Collier High School
O'Brien's "The Aging Game" establishes an "Aging Center" at the school that acts as a resource center to meet the challenges and problems of a growing elderly population. Using computer stations, students assume the identity of a 50 year-old person, including various personal attributes such as health and finances. Students are presented with questions on gerontology and geriatrics. Correct answers result in aging gracefully and no major losses; incorrect answers lead to problems with health, finances and quality of life. Students maintain a CD journal regarding medical disorders and reflections on aging. The project increases students' knowledge and awareness of the aging process, empathy for the elderly, and the needs of an aging population. Further, students develop skills such as communication, technology, leadership and organization.